area_progresses | osl::progress::Effect5x3 | [protected] |
changeTurn() | osl::progress::Effect5x3 | [inline] |
Effect5x3(const NumEffectState &state) | osl::progress::Effect5x3 | [explicit] |
expect(const NumEffectState &state, Move move) const | osl::progress::Effect5x3 | |
makeProgress(Player defense, const NumEffectState &state) | osl::progress::Effect5x3 | [inline, static] |
makeProgress(const NumEffectState &state) | osl::progress::Effect5x3 | [inline, static] |
makeProgressAll(Player defense, const NumEffectState &state, Square king) | osl::progress::Effect5x3 | [static] |
makeProgressArea(Player attack, const NumEffectState &state, Square king) | osl::progress::Effect5x3 | [static] |
makeProgressStand(Player attack, const NumEffectState &state) | osl::progress::Effect5x3 | [static] |
progress(Player p) const | osl::progress::Effect5x3 | [inline] |
progress16(int progress) | osl::progress::Effect5x3 | [inline, static] |
progress16() const | osl::progress::Effect5x3 | [inline] |
progress16(Player p) const | osl::progress::Effect5x3 | [inline] |
progress16each(int progress) | osl::progress::Effect5x3 | [inline, static] |
progresses | osl::progress::Effect5x3 | [protected] |
stand_progresses | osl::progress::Effect5x3 | [protected] |
update(const NumEffectState &new_state, Move last_move) | osl::progress::Effect5x3 | |
updateStand(int &old_stand, Move last_move) | osl::progress::Effect5x3 | [static] |