generate(const SimpleState &state, Position pos, Action &action, Int2Type< true >) | osl::move_generator::PieceOnBoardDir< P, T, MoveT, CanP, Dir > | [inline, private, static] |
generate(const SimpleState &state, Position pos, Action &action, Int2Type< false >) | osl::move_generator::PieceOnBoardDir< P, T, MoveT, CanP, Dir > | [inline, private, static] |
generate(const SimpleState &state, Position pos, Action &action) | osl::move_generator::PieceOnBoardDir< P, T, MoveT, CanP, Dir > | [inline, static] |
generateIfValid(const SimpleState &state, Position pos, Action &action, Int2Type< true >) | osl::move_generator::PieceOnBoardDir< P, T, MoveT, CanP, Dir > | [inline, private, static] |
generateIfValid(const SimpleState &, Position, Action &, Int2Type< false >) | osl::move_generator::PieceOnBoardDir< P, T, MoveT, CanP, Dir > | [inline, private, static] |