countAll(const NumEffectState &state, int num) | osl::mobility::BishopMobility | [inline, static] |
countAll(const NumEffectState &state, Piece p) | osl::mobility::BishopMobility | [inline, static] |
countAll(Player pl, const NumEffectState &state, Piece p) | osl::mobility::BishopMobility | [inline, static] |
countAllDir(const NumEffectState &state, Piece p) | osl::mobility::BishopMobility | [inline, static] |
countAllDir(Player pl, const NumEffectState &state, Piece p) | osl::mobility::BishopMobility | [inline, static] |
countBoth(const NumEffectState &state, Piece p, int &countAll, int &countSafe) | osl::mobility::BishopMobility | [inline, static] |
countBoth(Player pl, const NumEffectState &state, Piece p, int &countAll, int &countSafe) | osl::mobility::BishopMobility | [inline, static] |
countSafe(const NumEffectState &state, Piece p) | osl::mobility::BishopMobility | [inline, static] |
countSafe(Player pl, const NumEffectState &state, Piece p) | osl::mobility::BishopMobility | [inline, static] |