computeValue(const NumEffectState &state, Move move, PtypeOSquareVector &my_pieces, PtypeOSquareVector &op_pieces, const PieceMask &my_pin, const PieceMask &op_pin, const PtypeEvalTable &table) | osl::eval::See | [static] |
findAdditionalPieces(const NumEffectState &state, Player attack, Square target, Square direct_attack_from, PtypeOSquareVector &out) | osl::eval::See | [static] |
findEffectPieces(const NumEffectState &state, Square effect_to, PtypeOSquareVector &my_pieces, PtypeOSquareVector &op_pieces) | osl::eval::See | [static] |
findEffectPiecesAfterMove(const NumEffectState &state, Move move, PtypeOSquareVector &my_pieces, PtypeOSquareVector &op_pieces) | osl::eval::See | [static] |
see(const NumEffectState &state, Move move, const PieceMask &my_pin=PieceMask(), const PieceMask &op_pin=PieceMask(), const PtypeEvalTable *table=0) | osl::eval::See | [static] |
seeInternal(const NumEffectState &state, Move move, const PieceMask &my_pin, const PieceMask &op_pin, const PtypeEvalTable &table) | osl::eval::See | [static] |