attack(const PieceStand prev, Move move, const PieceStand max) | osl::checkmate::ProofPieces | [inline, static] |
defense(const CheckMoveList &moves, const NumEffectState &state, PieceStand max) | osl::checkmate::ProofPieces | [static] |
leaf(const NumEffectState &state, Player attacker, const PieceStand max) | osl::checkmate::ProofPieces | [inline, static] |