attackH(Player, const State &, King8Info, Move, unsigned int &proof_number, unsigned int &disproof_number) | osl::checkmate::NullEstimator | [inline, static] |
defenseH(Player attacker, const State &, Move move, unsigned int &proof_number, unsigned int &disproof_number) | osl::checkmate::NullEstimator | [inline, static] |