addMonopolizedPieces(const NumEffectState &state, Player P, PieceStand stand, PieceStand &proof_pieces) | osl::checkmate::FixedDepthSolverExt::SetProofPieces | [inline, static] |
attack(Move best_move, PieceStand stand, PieceStand &proof_pieces) | osl::checkmate::FixedDepthSolverExt::SetProofPieces | [inline, static] |
attackEstimation(const NumEffectState &state, Player P, King8Info info) | osl::checkmate::FixedDepthSolverExt::SetProofPieces | [inline, static] |
clear(PieceStand &proof_pieces) | osl::checkmate::FixedDepthSolverExt::SetProofPieces | [inline, static] |
setAttackLeaf(Move best_move, PieceStand &proof_pieces) | osl::checkmate::FixedDepthSolverExt::SetProofPieces | [inline, static] |
setLeaf(const NumEffectState &state, Player P, PieceStand stand, PieceStand &proof_pieces) | osl::checkmate::FixedDepthSolverExt::SetProofPieces | [inline, static] |
updateMax(PieceStand child, PieceStand &proof_pieces) | osl::checkmate::FixedDepthSolverExt::SetProofPieces | [inline, static] |