attack(const CheckMoveList &moves, const SimpleState &state, PieceStand max) | osl::checkmate::DisproofPieces | [static] |
defense(const PieceStand prev, Move move, const PieceStand max) | osl::checkmate::DisproofPieces | [inline, static] |
leaf(const SimpleState &state, Player defender, const PieceStand max) | osl::checkmate::DisproofPieces | [inline, static] |