depth | osl::checkmate::Dfpn::Tree | |
dump(int lines, int depth=0) const | osl::checkmate::Dfpn::Tree | [inline] |
inCheck(Player P) const | osl::checkmate::Dfpn::Tree | [inline] |
king(Player P) const | osl::checkmate::Dfpn::Tree | [inline] |
MaxDepth | osl::checkmate::Dfpn::Tree | |
newVisit(Player P, Move move, const HashKey &next_hash) | osl::checkmate::Dfpn::Tree | [inline] |
node | osl::checkmate::Dfpn::Tree | |
setNoCheckmateChildInAttack(size_t best_i) | osl::checkmate::Dfpn::Tree | [inline] |
setNoCheckmateDefense(Player attack, int best_i) | osl::checkmate::Dfpn::Tree | [inline] |
state | osl::checkmate::Dfpn::Tree | |
Tree(int max_depth) | osl::checkmate::Dfpn::Tree | [inline] |