attackFrom | osl::category::ImmediateEscape::PositionAction | |
doAction(Piece attacker, Position pos) | osl::category::ImmediateEscape::PositionAction | [inline] |
indexOut | osl::category::ImmediateEscape::PositionAction | |
limit | osl::category::ImmediateEscape::PositionAction | |
out | osl::category::ImmediateEscape::PositionAction | |
PositionAction(const CategoryEnv::effect_state_t *s, Position from, int l, MoveLogProbVector *o, int *iout) | osl::category::ImmediateEscape::PositionAction | [inline] |
state | osl::category::ImmediateEscape::PositionAction |