#include "ntesukiRecord.h"
#include "osl/ntesuki/ntesukiMoveGenerator.h"
#include "osl/ntesuki/ntesukiTable.h"
#include "osl/checkmate/fixedDepthSearcher.h"
#include "osl/checkmate/fixedDepthSearcher.tcc"
#include "osl/checkmate/libertyEstimator.h"
#include "osl/threatmate/richPredictor.h"
#include "osl/threatmate/kfendPredictor.h"
#include "osl/effect_util/effectUtil.h"
#include "osl/checkmate/pawnCheckmateMoves.h"
#include "osl/effect_util/unblockableCheck.h"
#include "osl/pieceStand.h"
ネームスペース | |
namespace | osl |
namespace | osl::ntesuki |
構成 | |
struct | DifferentMove |
関数 | |
template<class NumEffectState> | |
Ptype | osl::ntesuki::getCheapestDrop (Player turn, const NumEffectState &state) |
template<class NumEffectState> | |
Ptype | osl::ntesuki::getSecondCheapestDrop (Player turn, const NumEffectState &state, Ptype cheapest) |