ネームスペース |
namespace | osl |
namespace | osl::move_generator |
namespace | osl::move_generator::drop |
関数 |
template<Player P, class Action , bool hasPawn, bool hasLance, bool hasKnight, int N> |
void | osl::move_generator::drop::generateX (const NumEffectState &state, Action &action, int x, Move m1, Move m2, Move m3, Ptype t1, Ptype t2, Ptype t3) |
| Nは有効なptypeの数 http://d.hatena.ne.jp/LS3600/200911 2009-11-10 参照.
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template<Player P, class Action , bool hasPawn, bool hasLance, bool hasKnight, int N> |
void | osl::move_generator::drop::generate (const NumEffectState &state, Action &action, Move m1, Move m2, Move m3, Ptype t1, Ptype t2, Ptype t3) |
template<Player P, class Action , bool hasPawn, bool hasLance, bool hasKnight> |
static void | osl::move_generator::drop::checkSilver (const NumEffectState &state, Action &action) |
template<Player P, class Action , bool hasPawn, bool hasLance> |
static void | osl::move_generator::drop::checkKnight (const NumEffectState &state, Action &action) |
template<Player P, class Action , bool hasPawn> |
static void | osl::move_generator::drop::checkLance (const NumEffectState &state, Action &action) |