osl::rating::Pattern メンバ一覧

これは全メンバの一覧です。osl::rating::Pattern継承メンバも含んでいます。
attackosl::rating::CountEffect2 [private]
count(const NumEffectState &state, Square position, const RatingEnv &env)osl::rating::CountEffect2 [inline, private, static]
CountEffect2(int a, int d)osl::rating::CountEffect2 [inline, private]
defenseosl::rating::CountEffect2 [private]
directionosl::rating::Pattern [private]
direction2osl::rating::Pattern [private]
effectiveInCheck() const osl::rating::Feature [inline, virtual]
Feature(const std::string &name)osl::rating::Feature [inline]
index(const NumEffectState &state, Square position, const RatingEnv &env)osl::rating::CountEffect2 [inline, private, static]
INVALIDosl::rating::Pattern [static]
match(const NumEffectState &state, Move move, const RatingEnv &env) const osl::rating::Pattern [inline]
osl::rating::Feature::match(const NumEffectState &state, Move, const RatingEnv &) const =0osl::rating::Feature [pure virtual]
osl::rating::CountEffect2::match(const NumEffectState &state, Square position, const RatingEnv &env) const osl::rating::CountEffect2 [inline, private]
Maxosl::rating::CountEffect2 [private, static]
name(Direction d, Direction d2, Ptype self, Ptype target, bool same)osl::rating::Pattern [private, static]
osl::rating::Feature::name() const osl::rating::Feature [inline]
osl::rating::CountEffect2::name(int attack, int defense)osl::rating::CountEffect2 [private, static]
nextSquare(Player player, Square start, Direction direction, Direction direction2)osl::rating::Pattern [inline, static]
nextSquare(Move move, Direction direction, Direction direction2)osl::rating::Pattern [inline, static]
Pattern(Direction d, Ptype s, Ptype t, bool ss, int attack, int defense)osl::rating::Pattern [inline]
Pattern(Direction d, Direction d2, Ptype s, Ptype t, bool ss, int attack, int defense)osl::rating::Pattern [inline]
sameosl::rating::Pattern [private]
selfosl::rating::Pattern [private]
targetosl::rating::Pattern [private]
~Feature()osl::rating::Feature [virtual]
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