Block(int s, int o) | osl::rating::Block | [inline] |
count(const NumEffectState &state, Square position, Player player) | osl::rating::Block | [inline, static] |
effectiveInCheck() const | osl::rating::Block | [inline, virtual] |
Feature(const std::string &name) | osl::rating::Feature | [inline] |
match(const NumEffectState &state, Move move, const RatingEnv &) const | osl::rating::Block | [inline, virtual] |
name(int self, int opponent) | osl::rating::Block | [static] |
osl::rating::Feature::name() const | osl::rating::Feature | [inline] |
opponent | osl::rating::Block | [private] |
self | osl::rating::Block | [private] |
~Feature() | osl::rating::Feature | [virtual] |