blockAll(const King8Info &ki, Square king, Move move, const NumEffectState &state, const CArray< Direction, 3 > &directions) | osl::move_probability::KingBlockade | [inline, static] |
BlockBack Enum 値 | osl::move_probability::KingBlockade | |
BlockFront Enum 値 | osl::move_probability::KingBlockade | |
BlockLastOne Enum 値 | osl::move_probability::KingBlockade | |
BlockSideOther Enum 値 | osl::move_probability::KingBlockade | |
BlockSideWide Enum 値 | osl::move_probability::KingBlockade | |
classifyEffect9(const NumEffectState &state, Player player, Square to) | osl::move_probability::Feature | [inline, static] |
DIM Enum 値 | osl::move_probability::KingBlockade | |
dimension() const | osl::move_probability::Feature | [inline] |
Feature(std::string n, size_t d) | osl::move_probability::Feature | [inline] |
KingBlockade() | osl::move_probability::KingBlockade | [inline] |
match(const StateInfo &si, const MoveInfo &mi, int offset, const double *w) const | osl::move_probability::KingBlockade | [inline, virtual] |
name() const | osl::move_probability::Feature | [inline] |
StandCount Enum 値 | osl::move_probability::KingBlockade | |
~Feature() | osl::move_probability::Feature | [virtual] |