classifyEffect9(const NumEffectState &state, Player player, Square to) | osl::move_probability::Feature | [inline, static] |
DIM Enum 値 | osl::move_probability::DropAfterOpposingPawn | |
dimension() const | osl::move_probability::Feature | [inline] |
DropAfterOpposingPawn() | osl::move_probability::DropAfterOpposingPawn | [inline] |
Feature(std::string n, size_t d) | osl::move_probability::Feature | [inline] |
match(const StateInfo &state, const MoveInfo &info, int offset, const double *w) const | osl::move_probability::DropAfterOpposingPawn | [inline, virtual] |
name() const | osl::move_probability::Feature | [inline] |
~Feature() | osl::move_probability::Feature | [virtual] |