addPiece(const StateInfo &state, Piece piece, Square to, const double *w, int offset) | osl::move_probability::BlockLong | [inline, static] |
AttackPtype Enum 値 | osl::move_probability::BlockLong | |
BasicAttack Enum 値 | osl::move_probability::BlockLong | |
BlockLong() | osl::move_probability::BlockLong | [inline] |
classifyEffect9(const NumEffectState &state, Player player, Square to) | osl::move_probability::Feature | [inline, static] |
DIM Enum 値 | osl::move_probability::BlockLong | |
dimension() const | osl::move_probability::Feature | [inline] |
Feature(std::string n, size_t d) | osl::move_probability::Feature | [inline] |
findAll(const StateInfo &state, Player P, Square target, const double *w, int offset) | osl::move_probability::BlockLong | [inline, static] |
findAll(const StateInfo &state, Move move, const double *w, int offset=0) | osl::move_probability::BlockLong | [inline, static] |
longAttackIndex(osl::PtypeO ptypeo) | osl::move_probability::BlockLong | [inline, static] |
LongAttackSize Enum 値 | osl::move_probability::BlockLong | |
makeLongAttackOne(StateInfo &info, Piece piece, Direction d) | osl::move_probability::BlockLong | [private, static] |
match(const StateInfo &state, const MoveInfo &move, int offset, const double *w) const | osl::move_probability::BlockLong | [inline, virtual] |
name() const | osl::move_probability::Feature | [inline] |
OptionSize Enum 値 | osl::move_probability::BlockLong | |
ptypeSupport(Ptype moved, bool has_support) | osl::move_probability::BlockLong | [inline, static] |
updateCache(StateInfo &) | osl::move_probability::BlockLong | [static] |
~Feature() | osl::move_probability::Feature | [virtual] |