generate(NumEffectState const &state, Piece p, Action &action) | osl::move_generator::promote::MayPromoteDir< P, T, noCapture, Dir > | [inline, static] |
generateIfValid(const NumEffectState &state, Piece piece, Action &action, Int2Type< true >, Int2Type< true >) | osl::move_generator::promote::MayPromoteDir< P, T, noCapture, Dir > | [inline, private, static] |
generateIfValid(const NumEffectState &state, Piece p, Action &action, Int2Type< false >, Int2Type< true >) | osl::move_generator::promote::MayPromoteDir< P, T, noCapture, Dir > | [inline, private, static] |
generateIfValid(const NumEffectState &, Piece, Action &, Int2Type< true >, Int2Type< false >) | osl::move_generator::promote::MayPromoteDir< P, T, noCapture, Dir > | [inline, private, static] |
generateIfValid(const NumEffectState &, Piece, Action &, Int2Type< false >, Int2Type< false >) | osl::move_generator::promote::MayPromoteDir< P, T, noCapture, Dir > | [inline, private, static] |