escapeByCapture(const NumEffectState &state, Square target, Piece piece, Action &action) | osl::move_generator::Capture< Action > | [static] |
generate(const NumEffectState &state, Square target, Action &action) | osl::move_generator::Capture< Action > | [static] |
generate1(const NumEffectState &state, Square target, Action &action) | osl::move_generator::Capture< Action > | [static] |