book | osl::game_playing::WinCountTracer | [private] |
clone() const | osl::game_playing::WinCountTracer | [virtual] |
isOutOfBook() const | osl::game_playing::WinCountTracer | [virtual] |
popMove() | osl::game_playing::WinCountTracer | [virtual] |
randomness | osl::game_playing::WinCountTracer | [private] |
selectMove() const | osl::game_playing::WinCountTracer | [virtual] |
state_index | osl::game_playing::WinCountTracer | [private] |
state_stack | osl::game_playing::WinCountTracer | [private] |
stateIndex() const | osl::game_playing::WinCountTracer | [inline] |
turn | osl::game_playing::WinCountTracer | [private] |
update(Move) | osl::game_playing::WinCountTracer | [virtual] |
verbose | osl::game_playing::WinCountTracer | [private] |
WinCountBook typedef | osl::game_playing::WinCountTracer | |
WinCountTracer(WinCountBook &, int randomness=0, bool verbose=false) | osl::game_playing::WinCountTracer | [explicit] |
WinCountTracer(const WinCountTracer &) | osl::game_playing::WinCountTracer | |
~OpeningBookTracer() | osl::game_playing::OpeningBookTracer | [virtual] |