popMove() | osl::game_playing::TimeKeeper | |
pushMove(Player, int seconds) | osl::game_playing::TimeKeeper | |
reset(int black_time, int white_time) | osl::game_playing::TimeKeeper | |
seconds | osl::game_playing::TimeKeeper | [private] |
TimeKeeper() | osl::game_playing::TimeKeeper | |
TimeKeeper(int black_time, int white_time) | osl::game_playing::TimeKeeper | |
timeLeft(Player) const | osl::game_playing::TimeKeeper | |
~TimeKeeper() | osl::game_playing::TimeKeeper |