DIM Enum 値 | osl::eval::ml::PtypeYPawnY | |
eval(const NumEffectState &state, const CArray2d< int, 2, 9 > &pawns) | osl::eval::ml::PtypeYPawnY | [static] |
evalWithUpdateBang(const NumEffectState &state, Move moved, const CArray2d< int, 2, 9 > &pawns, MultiInt &last_value) | osl::eval::ml::PtypeYPawnY | [static] |
index(Player player, Ptype ptype, int y, int pawn_y) | osl::eval::ml::PtypeYPawnY | [inline, private, static] |
ONE_DIM Enum 値 | osl::eval::ml::PtypeYPawnY | |
setUp(const Weights &weights) | osl::eval::ml::PtypeYPawnY | [static] |
table | osl::eval::ml::PtypeYPawnY | [private, static] |