add(const NumEffectState &state, Square to, Ptype ptype) | osl::eval::ml::PiecePairKing | [private, static] |
addSub(const NumEffectState &state, Square to, Ptype ptype, Square from) | osl::eval::ml::PiecePairKing | [private, static] |
composeIndex(int king, int i0, int i1) | osl::eval::ml::PiecePairKing | [inline, private, static] |
DIM Enum 値 | osl::eval::ml::PiecePairKing | |
eval(const NumEffectState &) | osl::eval::ml::PiecePairKing | [static] |
evalOne(const NumEffectState &) | osl::eval::ml::PiecePairKing | [static] |
evalWithUpdateBang(const NumEffectState &state, Move moved, CArray< int, 2 > &last_value) | osl::eval::ml::PiecePairKing | [static] |
indexKing(Player owner, Square king, bool &flipx) | osl::eval::ml::PiecePairKing | [inline, private, static] |
indexPiece(Player owner, Square position, Ptype ptype) | osl::eval::ml::PiecePairKing | [inline, private, static] |
indexWhite(Square p) | osl::eval::ml::PiecePairKing | [inline, private, static] |
ONE_DIM Enum 値 | osl::eval::ml::PiecePairKing | |
setUp(const Weights &weights) | osl::eval::ml::PiecePairKing | [static] |
sub(const NumEffectState &state, Square from, Ptype ptype) | osl::eval::ml::PiecePairKing | [private, static] |
table | osl::eval::ml::PiecePairKing | [private, static] |