DIM Enum 値 | osl::eval::ml::PawnPtypeOPtypeO | |
eval(const NumEffectState &state) | osl::eval::ml::PawnPtypeOPtypeO | [static] |
evalWithUpdate(const NumEffectState &state, Move moved, const CArray2d< int, 2, 9 > &pawns, const MultiInt &last_value) | osl::eval::ml::PawnPtypeOPtypeO | [static] |
index(Player P, PtypeO up, PtypeO up_up) | osl::eval::ml::PawnPtypeOPtypeO | [inline, private, static] |
indexY(Player P, PtypeO up, PtypeO up_up, int y) | osl::eval::ml::PawnPtypeOPtypeO | [inline, private, static] |
ONE_DIM Enum 値 | osl::eval::ml::PawnPtypeOPtypeO | |
PawnPtypeOPtypeOY class | osl::eval::ml::PawnPtypeOPtypeO | [friend] |
setUp(const Weights &weights) | osl::eval::ml::PawnPtypeOPtypeO | [static] |
table | osl::eval::ml::PawnPtypeOPtypeO | [private, static] |
y_table | osl::eval::ml::PawnPtypeOPtypeO | [private, static] |