DIM Enum 値 | osl::eval::ml::NonPawnPieceStandTurn | |
eval(const NumEffectState &state, MultiIntPair &out) | osl::eval::ml::NonPawnPieceStandTurn | [static] |
evalWithUpdateBang(const NumEffectState &state, Move moved, MultiIntPair &last_value_and_out) | osl::eval::ml::NonPawnPieceStandTurn | [static] |
index(Player player, Player turn, Ptype ptype, int count) | osl::eval::ml::NonPawnPieceStandTurn | [inline, private, static] |
NonPawnPieceStandTurn() | osl::eval::ml::NonPawnPieceStandTurn | [inline] |
ONE_DIM Enum 値 | osl::eval::ml::NonPawnPieceStandTurn | |
setUp(const Weights &weights) | osl::eval::ml::NonPawnPieceStandTurn | [static] |
table | osl::eval::ml::NonPawnPieceStandTurn | [private, static] |