adjust(int black, int white, MultiIntPair &result) | osl::eval::ml::NonPawnAttackedPtype | [inline, private, static] |
DIM Enum 値 | osl::eval::ml::NonPawnAttackedPtype | |
eval(const NumEffectState &state, CArray< PieceMask, 40 > &attacked_mask, MultiIntPair &out) | osl::eval::ml::NonPawnAttackedPtype | [static] |
evalOnePiece(const Player player, const Ptype ptype, const Ptype attack_ptype, bool with_support, MultiIntPair &result) | osl::eval::ml::NonPawnAttackedPtype | [inline, private, static] |
evalWithUpdateBang(const NumEffectState &state, Move moved, const CArray< PieceMask, 2 > &effected_mask, CArray< PieceMask, 40 > &attacked_mask, MultiIntPair &last_value_and_out) | osl::eval::ml::NonPawnAttackedPtype | [static] |
index(bool same_turn, bool has_support, Ptype ptype, Ptype attack_ptype) | osl::eval::ml::NonPawnAttackedPtype | [inline, private, static] |
ONE_DIM Enum 値 | osl::eval::ml::NonPawnAttackedPtype | |
setUp(const Weights &weights) | osl::eval::ml::NonPawnAttackedPtype | [static] |
table | osl::eval::ml::NonPawnAttackedPtype | [private, static] |
updateChanged(const NumEffectState &state, const Piece p, Move moved, int captured_number, const CArray< PieceMask, 2 > &effected_mask, const CArray< PieceMask, 2 > &new_mask, CArray< PieceMask, 40 > &attacked_mask, MultiIntPair &result) | osl::eval::ml::NonPawnAttackedPtype | [inline, private, static] |