adjust(int black_turn_king_attack, int black_turn_king_defense, int white_turn_king_attack, int white_turn_king_defense, MultiIntPair &result) | osl::eval::ml::NonPawnAttacked | [static] |
DIM Enum 値 | osl::eval::ml::NonPawnAttacked | |
eval(const NumEffectState &state, MultiIntPair &out) | osl::eval::ml::NonPawnAttacked | [static] |
evalWithUpdateBang(const NumEffectState &state, Move moved, const CArray< PieceMask, 2 > &effected_mask, MultiIntPair &last_value_and_out) | osl::eval::ml::NonPawnAttacked | [static] |
index(bool same_turn, bool has_support, Ptype ptype) | osl::eval::ml::NonPawnAttacked | [inline, private, static] |
indexK(Square king, bool same_turn, bool has_support, Square position, Player owner, Ptype ptype) | osl::eval::ml::NonPawnAttacked | [inline, private, static] |
indexK(Square king, bool same_turn, bool has_support, Piece piece) | osl::eval::ml::NonPawnAttacked | [inline, private, static] |
king_table | osl::eval::ml::NonPawnAttacked | [private, static] |
NonPawnAttackedKingRelative class | osl::eval::ml::NonPawnAttacked | [friend] |
ONE_DIM Enum 値 | osl::eval::ml::NonPawnAttacked | |
setUp(const Weights &weights) | osl::eval::ml::NonPawnAttacked | [static] |
table | osl::eval::ml::NonPawnAttacked | [private, static] |
updateEffectChanged(const NumEffectState &state, const CArray< PieceMask, 2 > &effected_mask, const CArray< PieceMask, 2 > &new_mask, int moved_piece_number, MultiIntPair &result) | osl::eval::ml::NonPawnAttacked | [inline, private, static] |