cantAdvance(const NumEffectState &state, const Piece knight) | osl::eval::ml::KnightAdvance | [inline, private, static] |
DIM Enum 値 | osl::eval::ml::KnightAdvance | |
eval(const NumEffectState &state) | osl::eval::ml::KnightAdvance | [static] |
index(Player P, Square pos) | osl::eval::ml::KnightAdvance | [inline, private, static] |
setUp(const Weights &weights, int stage) | osl::eval::ml::KnightAdvance | [static] |
table | osl::eval::ml::KnightAdvance | [private, static] |