adjust(int attack, int defense, MultiInt &out) | osl::eval::ml::KingPieceRelativeNoSupport | [inline, static] |
DIM Enum 値 | osl::eval::ml::KingPieceRelativeNoSupport | |
eval(const NumEffectState &state) | osl::eval::ml::KingPieceRelativeNoSupport | [static] |
evalWithUpdate(const NumEffectState &state, Move moved, const CArray< PieceMask, 2 > &effected_mask, const MultiInt &last_values) | osl::eval::ml::KingPieceRelativeNoSupport | [static] |
index(const Player player, const Square king, const Ptype ptype, const Square pos) | osl::eval::ml::KingPieceRelativeNoSupport | [inline, private, static] |
index(const Player player, const Square king, const Piece piece) | osl::eval::ml::KingPieceRelativeNoSupport | [inline, private, static] |
ONE_DIM Enum 値 | osl::eval::ml::KingPieceRelativeNoSupport | |
setUp(const Weights &weights) | osl::eval::ml::KingPieceRelativeNoSupport | [static] |
table | osl::eval::ml::KingPieceRelativeNoSupport | [private, static] |