base_defense_piece_table | osl::eval::ml::King8EffectAll | [private, static] |
base_table | osl::eval::ml::King8EffectAll | [private, static] |
d_defense_piece_table | osl::eval::ml::King8EffectAll | [private, static] |
d_table | osl::eval::ml::King8EffectAll | [private, static] |
DIM Enum 値 | osl::eval::ml::King8EffectAll | |
EffectState Enum | osl::eval::ml::King8EffectAll | |
effectState(const NumEffectState &state, const Player defense, const Direction dir, EffectState &empty, EffectState &) | osl::eval::ml::King8EffectAll | [static] |
eval(const NumEffectState &state, PieceMask black_mask, PieceMask white_mask) | osl::eval::ml::King8EffectAll | [static] |
index(const Direction dir, EffectState state) | osl::eval::ml::King8EffectAll | [static] |
King8EffectAll() | osl::eval::ml::King8EffectAll | [inline] |
l_defense_piece_table | osl::eval::ml::King8EffectAll | [private, static] |
l_table | osl::eval::ml::King8EffectAll | [private, static] |
LESS_EFFECT Enum 値 | osl::eval::ml::King8EffectAll | |
MORE_EFFECT Enum 値 | osl::eval::ml::King8EffectAll | |
MORE_EFFECT_KING_ONLY Enum 値 | osl::eval::ml::King8EffectAll | |
NO_EFFECT Enum 値 | osl::eval::ml::King8EffectAll | |
NOT_EMPTY Enum 値 | osl::eval::ml::King8EffectAll | |
ONE_DIM Enum 値 | osl::eval::ml::King8EffectAll | |
r_defense_piece_table | osl::eval::ml::King8EffectAll | [private, static] |
r_table | osl::eval::ml::King8EffectAll | [private, static] |
setUp(const Weights &weights) | osl::eval::ml::King8EffectAll | [static] |
u_defense_piece_table | osl::eval::ml::King8EffectAll | [private, static] |
u_table | osl::eval::ml::King8EffectAll | [private, static] |