defense_table | osl::eval::ml::King8Effect | [private, static] |
defense_y_table | osl::eval::ml::King8Effect | [private, static] |
DIM Enum 値 | osl::eval::ml::King8Effect | |
EffectState Enum | osl::eval::ml::King8Effect | [private] |
effectState(const NumEffectState &state, const Player defense, const Direction dir, EffectState &empty, EffectState &) | osl::eval::ml::King8Effect | [private, static] |
empty_table | osl::eval::ml::King8Effect | [private, static] |
empty_y_table | osl::eval::ml::King8Effect | [private, static] |
eval(const NumEffectState &state) | osl::eval::ml::King8Effect | [static] |
index(const Direction dir, EffectState state) | osl::eval::ml::King8Effect | [private, static] |
indexY(Piece king, const Direction dir, EffectState state) | osl::eval::ml::King8Effect | [private, static] |
LESS_EFFECT Enum 値 | osl::eval::ml::King8Effect | [private] |
MORE_EFFECT Enum 値 | osl::eval::ml::King8Effect | [private] |
MORE_EFFECT_KING_ONLY Enum 値 | osl::eval::ml::King8Effect | [private] |
NO_EFFECT Enum 値 | osl::eval::ml::King8Effect | [private] |
NOT_EMPTY Enum 値 | osl::eval::ml::King8Effect | [private] |
setUp(const Weights &weights) | osl::eval::ml::King8Effect | [static] |