attack_table | osl::eval::ml::King25EffectY | [private, static] |
defense_table | osl::eval::ml::King25EffectY | [private, static] |
DIM Enum 値 | osl::eval::ml::King25EffectY | |
eval(const NumEffectState &state, int black_attack_effect, int black_attack_piece, int white_attack_effect, int white_attack_piece, int black_defense_effect, int black_defense_piece, int white_defense_effect, int white_defense_piece) | osl::eval::ml::King25EffectY | [inline, static] |
index(int king_y, int effect, int piece_count) | osl::eval::ml::King25EffectY | [inline, private, static] |
setUp(const Weights &weights) | osl::eval::ml::King25EffectY | [static] |