combination_table | osl::eval::ml::GoldAndSilverNearKing | [private, static] |
DIM Enum 値 | osl::eval::ml::GoldAndSilverNearKing | |
eval(const NumEffectState &state, const CArray2d< int, 2, 3 > &gs_count) | osl::eval::ml::GoldAndSilverNearKing | [static] |
evalOne(const NumEffectState &state, const CArray2d< int, 2, 3 > &gs_count) | osl::eval::ml::GoldAndSilverNearKing | [private, static] |
GoldAndSilverNearKingCombination class | osl::eval::ml::GoldAndSilverNearKing | [friend] |
index(const Square king, int distance0, int count) | osl::eval::ml::GoldAndSilverNearKing | [inline, private, static] |
indexCombination(const Square king, int count0, int count1, int count2) | osl::eval::ml::GoldAndSilverNearKing | [inline, private, static] |
ONE_DIM Enum 値 | osl::eval::ml::GoldAndSilverNearKing | |
setUp(const Weights &weights) | osl::eval::ml::GoldAndSilverNearKing | [static] |
table | osl::eval::ml::GoldAndSilverNearKing | [private, static] |