osl::eval::ProgressEvalGeneral< OpeningEval > メンバ一覧

これは全メンバの一覧です。osl::eval::ProgressEvalGeneral< OpeningEval >継承メンバも含んでいます。

attackDefenseBonus() const osl::eval::ProgressEvalGeneral< OpeningEval > [inline]
attackDefenseBonusT16(Progress16 black, Progress16 white, Progress16 black_defense, Progress16 white_defense)osl::eval::ProgressEvalGeneral< OpeningEval > [inline, static]
cacheosl::eval::ProgressEvalGeneral< OpeningEval > [mutable, private]
calculateAttackBonus(const NumEffectState &state) const osl::eval::ProgressEvalGeneral< OpeningEval > [inline]
calculateAttackBonusEach(const NumEffectState &state) const osl::eval::ProgressEvalGeneral< OpeningEval > [inline]
calculateAttackBonusOne(const NumEffectState &state) const osl::eval::ProgressEvalGeneral< OpeningEval > [inline]
calculateAttackRooks(const NumEffectState &state) const osl::eval::ProgressEvalGeneral< OpeningEval > [inline]
calculateEnterKingBonus(const NumEffectState &state) const osl::eval::ProgressEvalGeneral< OpeningEval > [inline]
calculateGoldPenalty(const NumEffectState &state) const osl::eval::ProgressEvalGeneral< OpeningEval > [inline]
calculateKnightCheck(const NumEffectState &state) const osl::eval::ProgressEvalGeneral< OpeningEval > [inline]
calculateKnightCheckEach(const NumEffectState &state) const osl::eval::ProgressEvalGeneral< OpeningEval > [inline]
calculateMiddleKingBonus(const NumEffectState &state) const osl::eval::ProgressEvalGeneral< OpeningEval > [inline]
calculateMobilityBonus(const NumEffectState &state) const osl::eval::ProgressEvalGeneral< OpeningEval > [inline]
calculatePinBonus(const NumEffectState &state) const osl::eval::ProgressEvalGeneral< OpeningEval > [inline]
calculateRookRankBonus(const NumEffectState &state) const osl::eval::ProgressEvalGeneral< OpeningEval > [inline]
calculateSilverPenalty(const NumEffectState &state) const osl::eval::ProgressEvalGeneral< OpeningEval > [inline]
can_check_piecesosl::eval::ProgressEvalGeneral< OpeningEval > [private]
capture_valuesosl::eval::ProgressEvalGeneral< OpeningEval > [inline, private, static]
captureValue(PtypeO ptypeO)osl::eval::ProgressEvalGeneral< OpeningEval > [inline, static]
changeTurn()osl::eval::ProgressEvalGeneral< OpeningEval > [inline]
composeValue(int value_opening, int value_endgame, Progress16 progress16, Progress16 black, Progress16 white, Progress16 black_defense, Progress16 white_defense, int minor_piece_bonus, int progress_independent_bonus, int progress_dependent_bonus)osl::eval::ProgressEvalGeneral< OpeningEval > [inline, static]
current_progressosl::eval::ProgressEvalGeneral< OpeningEval > [private]
debugInfo(const NumEffectState &state) const osl::eval::ProgressEvalGeneral< OpeningEval > [inline]
defense_effectosl::eval::ProgressEvalGeneral< OpeningEval > [private]
defense_t typedefosl::eval::ProgressEvalGeneral< OpeningEval >
endgame_evalosl::eval::ProgressEvalGeneral< OpeningEval > [private]
endgame_eval_t typedefosl::eval::ProgressEvalGeneral< OpeningEval >
endgameValue() const osl::eval::ProgressEvalGeneral< OpeningEval > [inline]
expect(const NumEffectState &state, Move move) const osl::eval::ProgressEvalGeneral< OpeningEval > [inline]
infty()osl::eval::ProgressEvalGeneral< OpeningEval > [inline, static]
initializeCheckPiece(const NumEffectState &state)osl::eval::ProgressEvalGeneral< OpeningEval > [inline, private]
initializeCheckPieceDir(const NumEffectState &state, int count)osl::eval::ProgressEvalGeneral< OpeningEval > [inline, private]
initialized()osl::eval::ProgressEvalGeneral< OpeningEval > [inline, static]
INVALID Enum 値osl::eval::ProgressEvalGeneral< OpeningEval > [private]
invalidateCache()osl::eval::ProgressEvalGeneral< OpeningEval > [inline]
major_piecesosl::eval::ProgressEvalGeneral< OpeningEval > [private]
minor_piece_bonusosl::eval::ProgressEvalGeneral< OpeningEval > [private]
minorPieceValue() const osl::eval::ProgressEvalGeneral< OpeningEval > [inline]
opening_evalosl::eval::ProgressEvalGeneral< OpeningEval > [private]
opening_eval_t typedefosl::eval::ProgressEvalGeneral< OpeningEval >
openingValue() const osl::eval::ProgressEvalGeneral< OpeningEval > [inline]
pin_maskosl::eval::ProgressEvalGeneral< OpeningEval > [mutable, private]
pins(Player player) const osl::eval::ProgressEvalGeneral< OpeningEval > [inline]
progress16() const osl::eval::ProgressEvalGeneral< OpeningEval > [inline]
progress16bonus(Player p) const osl::eval::ProgressEvalGeneral< OpeningEval > [inline]
progress32() const osl::eval::ProgressEvalGeneral< OpeningEval > [inline]
progress_dependent_bonusosl::eval::ProgressEvalGeneral< OpeningEval > [private]
progress_independent_bonusosl::eval::ProgressEvalGeneral< OpeningEval > [private]
progress_t typedefosl::eval::ProgressEvalGeneral< OpeningEval >
ProgressEvalGeneral(const NumEffectState &state)osl::eval::ProgressEvalGeneral< OpeningEval > [inline]
ROUND_UPosl::eval::ProgressEvalGeneral< OpeningEval > [static]
seeScale()osl::eval::ProgressEvalGeneral< OpeningEval > [inline, static]
setUp(const char *filename)osl::eval::ProgressEvalGeneral< OpeningEval > [inline, static]
setUp()osl::eval::ProgressEvalGeneral< OpeningEval > [inline, static]
setUpInternal()osl::eval::ProgressEvalGeneral< OpeningEval > [inline, private, static]
setValues(const SimpleState &, Progress16 progress16, container::PieceValues &)osl::eval::ProgressEvalGeneral< OpeningEval > [static]
setValues(const SimpleState &s, container::PieceValues &o)osl::eval::ProgressEvalGeneral< OpeningEval > [static]
update(const NumEffectState &new_state, Move last_move)osl::eval::ProgressEvalGeneral< OpeningEval > [inline]
value() const osl::eval::ProgressEvalGeneral< OpeningEval > [inline]


Thu Oct 8 05:01:16 2009に生成されました。  doxygen 1.5.6