attackDefenseBonus() const | osl::eval::ProgressEvalGeneral< OpeningEval > | [inline] |
attackDefenseBonusT16(Progress16 black, Progress16 white, Progress16 black_defense, Progress16 white_defense) | osl::eval::ProgressEvalGeneral< OpeningEval > | [inline, static] |
cache | osl::eval::ProgressEvalGeneral< OpeningEval > | [mutable, private] |
calculateAttackBonus(const NumEffectState &state) const | osl::eval::ProgressEvalGeneral< OpeningEval > | [inline] |
calculateAttackBonusEach(const NumEffectState &state) const | osl::eval::ProgressEvalGeneral< OpeningEval > | [inline] |
calculateAttackBonusOne(const NumEffectState &state) const | osl::eval::ProgressEvalGeneral< OpeningEval > | [inline] |
calculateAttackRooks(const NumEffectState &state) const | osl::eval::ProgressEvalGeneral< OpeningEval > | [inline] |
calculateEnterKingBonus(const NumEffectState &state) const | osl::eval::ProgressEvalGeneral< OpeningEval > | [inline] |
calculateGoldPenalty(const NumEffectState &state) const | osl::eval::ProgressEvalGeneral< OpeningEval > | [inline] |
calculateKnightCheck(const NumEffectState &state) const | osl::eval::ProgressEvalGeneral< OpeningEval > | [inline] |
calculateKnightCheckEach(const NumEffectState &state) const | osl::eval::ProgressEvalGeneral< OpeningEval > | [inline] |
calculateMiddleKingBonus(const NumEffectState &state) const | osl::eval::ProgressEvalGeneral< OpeningEval > | [inline] |
calculateMobilityBonus(const NumEffectState &state) const | osl::eval::ProgressEvalGeneral< OpeningEval > | [inline] |
calculatePinBonus(const NumEffectState &state) const | osl::eval::ProgressEvalGeneral< OpeningEval > | [inline] |
calculateRookRankBonus(const NumEffectState &state) const | osl::eval::ProgressEvalGeneral< OpeningEval > | [inline] |
calculateSilverPenalty(const NumEffectState &state) const | osl::eval::ProgressEvalGeneral< OpeningEval > | [inline] |
can_check_pieces | osl::eval::ProgressEvalGeneral< OpeningEval > | [private] |
capture_values | osl::eval::ProgressEvalGeneral< OpeningEval > | [inline, private, static] |
captureValue(PtypeO ptypeO) | osl::eval::ProgressEvalGeneral< OpeningEval > | [inline, static] |
changeTurn() | osl::eval::ProgressEvalGeneral< OpeningEval > | [inline] |
composeValue(int value_opening, int value_endgame, Progress16 progress16, Progress16 black, Progress16 white, Progress16 black_defense, Progress16 white_defense, int minor_piece_bonus, int progress_independent_bonus, int progress_dependent_bonus) | osl::eval::ProgressEvalGeneral< OpeningEval > | [inline, static] |
current_progress | osl::eval::ProgressEvalGeneral< OpeningEval > | [private] |
debugInfo(const NumEffectState &state) const | osl::eval::ProgressEvalGeneral< OpeningEval > | [inline] |
defense_effect | osl::eval::ProgressEvalGeneral< OpeningEval > | [private] |
defense_t typedef | osl::eval::ProgressEvalGeneral< OpeningEval > | |
endgame_eval | osl::eval::ProgressEvalGeneral< OpeningEval > | [private] |
endgame_eval_t typedef | osl::eval::ProgressEvalGeneral< OpeningEval > | |
endgameValue() const | osl::eval::ProgressEvalGeneral< OpeningEval > | [inline] |
expect(const NumEffectState &state, Move move) const | osl::eval::ProgressEvalGeneral< OpeningEval > | [inline] |
infty() | osl::eval::ProgressEvalGeneral< OpeningEval > | [inline, static] |
initializeCheckPiece(const NumEffectState &state) | osl::eval::ProgressEvalGeneral< OpeningEval > | [inline, private] |
initializeCheckPieceDir(const NumEffectState &state, int count) | osl::eval::ProgressEvalGeneral< OpeningEval > | [inline, private] |
initialized() | osl::eval::ProgressEvalGeneral< OpeningEval > | [inline, static] |
INVALID Enum 値 | osl::eval::ProgressEvalGeneral< OpeningEval > | [private] |
invalidateCache() | osl::eval::ProgressEvalGeneral< OpeningEval > | [inline] |
major_pieces | osl::eval::ProgressEvalGeneral< OpeningEval > | [private] |
minor_piece_bonus | osl::eval::ProgressEvalGeneral< OpeningEval > | [private] |
minorPieceValue() const | osl::eval::ProgressEvalGeneral< OpeningEval > | [inline] |
opening_eval | osl::eval::ProgressEvalGeneral< OpeningEval > | [private] |
opening_eval_t typedef | osl::eval::ProgressEvalGeneral< OpeningEval > | |
openingValue() const | osl::eval::ProgressEvalGeneral< OpeningEval > | [inline] |
pin_mask | osl::eval::ProgressEvalGeneral< OpeningEval > | [mutable, private] |
pins(Player player) const | osl::eval::ProgressEvalGeneral< OpeningEval > | [inline] |
progress16() const | osl::eval::ProgressEvalGeneral< OpeningEval > | [inline] |
progress16bonus(Player p) const | osl::eval::ProgressEvalGeneral< OpeningEval > | [inline] |
progress32() const | osl::eval::ProgressEvalGeneral< OpeningEval > | [inline] |
progress_dependent_bonus | osl::eval::ProgressEvalGeneral< OpeningEval > | [private] |
progress_independent_bonus | osl::eval::ProgressEvalGeneral< OpeningEval > | [private] |
progress_t typedef | osl::eval::ProgressEvalGeneral< OpeningEval > | |
ProgressEvalGeneral(const NumEffectState &state) | osl::eval::ProgressEvalGeneral< OpeningEval > | [inline] |
ROUND_UP | osl::eval::ProgressEvalGeneral< OpeningEval > | [static] |
seeScale() | osl::eval::ProgressEvalGeneral< OpeningEval > | [inline, static] |
setUp(const char *filename) | osl::eval::ProgressEvalGeneral< OpeningEval > | [inline, static] |
setUp() | osl::eval::ProgressEvalGeneral< OpeningEval > | [inline, static] |
setUpInternal() | osl::eval::ProgressEvalGeneral< OpeningEval > | [inline, private, static] |
setValues(const SimpleState &, Progress16 progress16, container::PieceValues &) | osl::eval::ProgressEvalGeneral< OpeningEval > | [static] |
setValues(const SimpleState &s, container::PieceValues &o) | osl::eval::ProgressEvalGeneral< OpeningEval > | [static] |
update(const NumEffectState &new_state, Move last_move) | osl::eval::ProgressEvalGeneral< OpeningEval > | [inline] |
value() const | osl::eval::ProgressEvalGeneral< OpeningEval > | [inline] |