hasCheckmateDrop(NumEffectState const &state, Square target, King8Info mask, Move &bestMove) | osl::checkmate::ImmediateCheckmate | [private, static] |
hasCheckmateMove(NumEffectState const &state, Square target, King8Info mask, Move &bestMove) | osl::checkmate::ImmediateCheckmate | [static] |
hasCheckmateMove(NumEffectState const &state) | osl::checkmate::ImmediateCheckmate | [static] |
hasCheckmateMove(NumEffectState const &state, King8Info) | osl::checkmate::ImmediateCheckmate | [static] |
hasCheckmateMove(NumEffectState const &state, Move &bestMove) | osl::checkmate::ImmediateCheckmate | [static] |
hasCheckmateMove(NumEffectState const &state, King8Info canMoveMask, Square king, Move &bestMove) | osl::checkmate::ImmediateCheckmate | [static] |
hasCheckmateMove(Player pl, NumEffectState const &state) | osl::checkmate::ImmediateCheckmate | [static] |
hasCheckmateMove(Player pl, NumEffectState const &state, Move &bestMove) | osl::checkmate::ImmediateCheckmate | [static] |
hasCheckmateMoveDir(NumEffectState const &state, Square target, King8Info mask, Direction d, Move &bestMove) | osl::checkmate::ImmediateCheckmate | [static] |
hasCheckmateMoveDirPiece(NumEffectState const &state, Square target, King8Info mask, Direction d, Square pos, Piece p, Move &bestMove) | osl::checkmate::ImmediateCheckmate | [static] |
slowHasCheckmateMoveDirPiece(NumEffectState const &state, Square target, King8Info mask, Direction d, Square pos, Piece p, Ptype ptype, Move &bestMove) | osl::checkmate::ImmediateCheckmate | [static] |