attack(int depth, Move &best_move, PieceStand &proof_pieces) | osl::checkmate::FixedDepthSearcher | |
attackMayUnsafe(int depth, Move &best_move, PieceStand &proof_pieces) | osl::checkmate::FixedDepthSearcher | |
blockEstimation(Square attack_from, Square defense_king) const | osl::checkmate::FixedDepthSearcher | [inline] |
count | osl::checkmate::FixedDepthSearcher | [protected] |
defense(Move last_move, int depth, PieceStand &proof_pieces) | osl::checkmate::FixedDepthSearcher | |
FixedDepthSearcher() | osl::checkmate::FixedDepthSearcher | [inline] |
FixedDepthSearcher(NumEffectState &s) | osl::checkmate::FixedDepthSearcher | [inline, explicit] |
FixedDepthSolverExt() | osl::checkmate::FixedDepthSolverExt | |
FixedDepthSolverExt(NumEffectState &s) | osl::checkmate::FixedDepthSolverExt | [explicit] |
generateBlockingWhenLiberty0(Piece defense_king, Square attack_from, CheckMoveVector &moves) const | osl::checkmate::FixedDepthSearcher | |
getCount() const | osl::checkmate::FixedDepthSearcher | [inline] |
hasCheckmateMove(int depth, Move &best_move, PieceStand &proof_pieces) | osl::checkmate::FixedDepthSolverExt | |
osl::checkmate::FixedDepthSearcher::hasCheckmateMove(int depth, Move &best_move) | osl::checkmate::FixedDepthSearcher | [inline] |
osl::checkmate::FixedDepthSearcher::hasCheckmateMove(int depth) | osl::checkmate::FixedDepthSearcher | [inline] |
hasCheckmateMoveOfTurn(int depth, Move &best_move, PieceStand &proof_pieces) | osl::checkmate::FixedDepthSolverExt | |
osl::checkmate::FixedDepthSearcher::hasCheckmateMoveOfTurn(int depth, Move &best_move) | osl::checkmate::FixedDepthSearcher | |
hasCheckmateWithGuide(int depth, Move &guide, PieceStand &proof_pieces) | osl::checkmate::FixedDepthSolverExt | |
hasCheckmateWithGuideOfTurn(int depth, Move &guide, PieceStand &proof_pieces) | osl::checkmate::FixedDepthSolverExt | |
hasEscapeByMove(Move next_move, int depth, Move &check_move, PieceStand &proof_pieces) | osl::checkmate::FixedDepthSolverExt | |
osl::checkmate::FixedDepthSearcher::hasEscapeByMove(Move next_move, int depth) | osl::checkmate::FixedDepthSearcher | |
hasEscapeByMoveOfTurn(Move next_move, int depth, Move &check_move, PieceStand &proof_pieces) | osl::checkmate::FixedDepthSolverExt | |
osl::checkmate::FixedDepthSearcher::hasEscapeByMoveOfTurn(Move next_move, int depth) | osl::checkmate::FixedDepthSearcher | |
hasEscapeMove(Move last_move, int depth, PieceStand &proof_pieces) | osl::checkmate::FixedDepthSolverExt | |
osl::checkmate::FixedDepthSearcher::hasEscapeMove(Move last_move, int depth) | osl::checkmate::FixedDepthSearcher | [inline] |
hasEscapeMoveOfTurn(Move last_move, int depth) | osl::checkmate::FixedDepthSearcher | |
setState(NumEffectState &s) | osl::checkmate::FixedDepthSearcher | [inline] |
stand(Player P) const | osl::checkmate::FixedDepthSearcher | [inline] |
state | osl::checkmate::FixedDepthSearcher | [protected] |