osl::checkmate::FixedDepthSolverExt メンバ一覧

これは全メンバの一覧です。osl::checkmate::FixedDepthSolverExt継承メンバも含んでいます。
attack(int depth, Move &best_move, PieceStand &proof_pieces)osl::checkmate::FixedDepthSearcher
attackMayUnsafe(int depth, Move &best_move, PieceStand &proof_pieces)osl::checkmate::FixedDepthSearcher
blockEstimation(Square attack_from, Square defense_king) const osl::checkmate::FixedDepthSearcher [inline]
countosl::checkmate::FixedDepthSearcher [protected]
defense(Move last_move, int depth, PieceStand &proof_pieces)osl::checkmate::FixedDepthSearcher
FixedDepthSearcher()osl::checkmate::FixedDepthSearcher [inline]
FixedDepthSearcher(NumEffectState &s)osl::checkmate::FixedDepthSearcher [inline, explicit]
FixedDepthSolverExt()osl::checkmate::FixedDepthSolverExt
FixedDepthSolverExt(NumEffectState &s)osl::checkmate::FixedDepthSolverExt [explicit]
generateBlockingWhenLiberty0(Piece defense_king, Square attack_from, CheckMoveVector &moves) const osl::checkmate::FixedDepthSearcher
getCount() const osl::checkmate::FixedDepthSearcher [inline]
hasCheckmateMove(int depth, Move &best_move, PieceStand &proof_pieces)osl::checkmate::FixedDepthSolverExt
osl::checkmate::FixedDepthSearcher::hasCheckmateMove(int depth, Move &best_move)osl::checkmate::FixedDepthSearcher [inline]
osl::checkmate::FixedDepthSearcher::hasCheckmateMove(int depth)osl::checkmate::FixedDepthSearcher [inline]
hasCheckmateMoveOfTurn(int depth, Move &best_move, PieceStand &proof_pieces)osl::checkmate::FixedDepthSolverExt
osl::checkmate::FixedDepthSearcher::hasCheckmateMoveOfTurn(int depth, Move &best_move)osl::checkmate::FixedDepthSearcher
hasCheckmateWithGuide(int depth, Move &guide, PieceStand &proof_pieces)osl::checkmate::FixedDepthSolverExt
hasCheckmateWithGuideOfTurn(int depth, Move &guide, PieceStand &proof_pieces)osl::checkmate::FixedDepthSolverExt
hasEscapeByMove(Move next_move, int depth, Move &check_move, PieceStand &proof_pieces)osl::checkmate::FixedDepthSolverExt
osl::checkmate::FixedDepthSearcher::hasEscapeByMove(Move next_move, int depth)osl::checkmate::FixedDepthSearcher
hasEscapeByMoveOfTurn(Move next_move, int depth, Move &check_move, PieceStand &proof_pieces)osl::checkmate::FixedDepthSolverExt
osl::checkmate::FixedDepthSearcher::hasEscapeByMoveOfTurn(Move next_move, int depth)osl::checkmate::FixedDepthSearcher
hasEscapeMove(Move last_move, int depth, PieceStand &proof_pieces)osl::checkmate::FixedDepthSolverExt
osl::checkmate::FixedDepthSearcher::hasEscapeMove(Move last_move, int depth)osl::checkmate::FixedDepthSearcher [inline]
hasEscapeMoveOfTurn(Move last_move, int depth)osl::checkmate::FixedDepthSearcher
setState(NumEffectState &s)osl::checkmate::FixedDepthSearcher [inline]
stand(Player P) const osl::checkmate::FixedDepthSearcher [inline]
stateosl::checkmate::FixedDepthSearcher [protected]
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