osl::checkmate::DualDfpn メンバ一覧

これは全メンバの一覧です。osl::checkmate::DualDfpn継承メンバも含んでいます。
distance(Player attack, const HashKey &key)osl::checkmate::DualDfpn
DualDfpn(uint64_t ignored=std::numeric_limits< uint64_t >::max())osl::checkmate::DualDfpn [explicit]
DualDfpn(const DualDfpn &src)osl::checkmate::DualDfpn
findProof(int node_limit, const NumEffectState &state, const HashKey &key, const PathEncoding &path, Move &best_move, Move last_move=Move::INVALID())osl::checkmate::DualDfpn
findProof(int node_limit, const NumEffectState &state, const HashKey &key, const PathEncoding &path, Move &best_move, Move last_move=Move::INVALID())osl::checkmate::DualDfpn
isLosingState(int node_limit, const NumEffectState &state, const HashKey &key, const PathEncoding &path, Move last_move=Move::INVALID())osl::checkmate::DualDfpn
isLosingState(int node_limit, const NumEffectState &state, const HashKey &key, const PathEncoding &path, Move last_move=Move::INVALID())osl::checkmate::DualDfpn
isWinningState(int node_limit, const NumEffectState &state, const HashKey &key, const PathEncoding &path, Move &best_move, Move last_move=Move::INVALID())osl::checkmate::DualDfpn [inline]
isWinningState(int node_limit, const NumEffectState &state, const HashKey &key, const PathEncoding &path, Move &best_move, Move last_move=Move::INVALID())osl::checkmate::DualDfpn
localosl::checkmate::DualDfpn [private]
mainNodeCount() const osl::checkmate::DualDfpn
prepareDfpn(Player attack)osl::checkmate::DualDfpn [private]
prepareDfpnSmall(Player attack)osl::checkmate::DualDfpn [private]
runGC(bool verbose=false, size_t memory_use_ratio_1000=0)osl::checkmate::DualDfpn
setRootPlayer(Player)osl::checkmate::DualDfpn
setVerbose(int level=1)osl::checkmate::DualDfpn
sharedosl::checkmate::DualDfpn [private]
table(Player) const osl::checkmate::DualDfpn
totalNodeCount() const osl::checkmate::DualDfpn
writeRootHistory(const RepetitionCounter &counter, const MoveStack &moves, const SimpleState &state, Player attack)osl::checkmate::DualDfpn
~DualDfpn()osl::checkmate::DualDfpn
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