attack() | osl::brinkmate::Searcher | |
attack(BrinkmateRecord *, Move) | osl::brinkmate::Searcher | [private] |
checkmator | osl::brinkmate::Searcher | [private] |
count | osl::brinkmate::Searcher | [private] |
defense() | osl::brinkmate::Searcher | |
defense(BrinkmateRecord *, Move) | osl::brinkmate::Searcher | [private] |
depthLeft() const | osl::brinkmate::Searcher | [inline] |
disprovedByRecord(const BrinkmateRecord &) const | osl::brinkmate::Searcher | |
getCount() const | osl::brinkmate::Searcher | [inline] |
killer_moves | osl::brinkmate::Searcher | [private] |
max_depth | osl::brinkmate::Searcher | [private] |
pool | osl::brinkmate::Searcher | [private] |
provedByRecord(const BrinkmateRecord &) const | osl::brinkmate::Searcher | |
root_conf | osl::brinkmate::Searcher | [private] |
search(HashEffectState &, int max_depth) | osl::brinkmate::Searcher | |
search(HashEffectState &, int depth, int tnode, int cnode, int dcm, int rnode) | osl::brinkmate::Searcher | |
Searcher(Player attack, size_t capacity, int verbose) | osl::brinkmate::Searcher | |
setStopFlag(volatile int *flag) | osl::brinkmate::Searcher | [inline] |
setUpAttack(BrinkmateRecord *record) | osl::brinkmate::Searcher | [private] |
setUpDefense(BrinkmateRecord *record) | osl::brinkmate::Searcher | [private] |
showBestMoves() const | osl::brinkmate::Searcher | |
showTree(const HashKey &, int depth=1) const | osl::brinkmate::Searcher | |
state | osl::brinkmate::Searcher | [private] |
stop_flag | osl::brinkmate::Searcher | [private] |
table | osl::brinkmate::Searcher | [private] |
threatmateCandidate(const BrinkmateState &, Move) | osl::brinkmate::Searcher | [static] |
threatmateCandidate(const BrinkmateState &, Move, Position centered_king) | osl::brinkmate::Searcher | [static] |
verbose | osl::brinkmate::Searcher | [private] |
~Searcher() | osl::brinkmate::Searcher | |