canPromote(Int2Type< BLACK >) const | osl::Position | [inline, private] |
canPromote(Int2Type< WHITE >) const | osl::Position | [inline, private] |
canPromote() const | osl::Position | [inline] |
canPromote(Player player) const | osl::Position | [inline] |
flipHorizontal() const | osl::Position | [inline] |
index() const | osl::Position | [inline] |
indexForOffset32() const | osl::Position | [inline] |
indexMax() | osl::Position | [inline, static] |
isOnBoard() const | osl::Position | [inline] |
isOnBoardRegion() const | osl::Position | [inline] |
isOnBoardSlow() const | osl::Position | |
isPieceStand() const | osl::Position | [inline] |
isValid() const | osl::Position | |
makeDirect(int value) | osl::Position | [inline, static] |
MIN Enum 値 | osl::Position | |
nth(unsigned int i) | osl::Position | [inline, static] |
onBoardMax() | osl::Position | [inline, static] |
onBoardMin() | osl::Position | [inline, static] |
operator+(Offset offset) const | osl::Position | [inline] |
operator++() | osl::Position | [inline] |
operator+=(Offset offset) | osl::Position | [inline] |
operator-(Offset offset) const | osl::Position | [inline] |
operator-(Position other) const | osl::Position | [inline] |
operator-=(Offset offset) | osl::Position | [inline] |
PIECE_STAND Enum 値 | osl::Position | |
Position(int p) | osl::Position | [inline, explicit, private] |
Position() | osl::Position | [inline] |
Position(int x, int y) | osl::Position | [inline] |
position | osl::Position | [private] |
positionForBlack(Int2Type< BLACK >) const | osl::Position | [inline] |
positionForBlack(Int2Type< WHITE >) const | osl::Position | [inline] |
positionForBlack() const | osl::Position | [inline] |
positionForBlack(Player player) const | osl::Position | [inline] |
positionForBlackSlow(Player player) const | osl::Position | |
reverseX(int x) | osl::Position | [inline, static] |
reverseY(int y) | osl::Position | [inline, static] |
rotate180() const | osl::Position | [inline] |
rotate180Safe() const | osl::Position | [inline] |
SIZE Enum 値 | osl::Position | |
STAND() | osl::Position | [inline, static] |
uintValue() const | osl::Position | [inline] |
x() const | osl::Position | [inline] |
y() const | osl::Position | [inline] |