accuracy | Searcher | [protected] |
alphaBeta(Player turn, int pawn_value, int real_value) const | FixedRange | [inline, virtual] |
center(int real_value) const =0 | FixedRange | [pure virtual] |
count(Player turn, int alpha, int beta, Move last_move) | Searcher | [inline, protected] |
diff | Searcher | [protected] |
divider | FixedRange | [protected] |
eval | Searcher | [protected] |
FixedRange(qsearch_t **q, const eval_t &e, int d) | FixedRange | [inline] |
halfRange(int pawn_value) const | FixedRange | [inline] |
name() const =0 | Searcher | [pure virtual] |
nodes | Searcher | [protected] |
NormalSearcher(qsearch_t **q, const eval_t &e) | NormalSearcher | [inline] |
report() const | Searcher | [inline] |
search(Player turn, int pawn_value, int real_value, Move last_move) | NormalSearcher | [inline, virtual] |
searcher | Searcher | [protected] |
Searcher(qsearch_t **q, const eval_t &e) | Searcher | [inline] |
width | Searcher | [protected] |
~Searcher() | Searcher | [inline, virtual] |