SQUARE_EP_DUAL 154 src/fen.cpp pawn = SQUARE_EP_DUAL(sq); SQUARE_EP_DUAL 149 src/move_do.cpp if (MOVE_IS_EN_PASSANT(move)) sq = SQUARE_EP_DUAL(sq); SQUARE_EP_DUAL 227 src/move_evasion.cpp && to == SQUARE_EP_DUAL(board->ep_square)) { SQUARE_EP_DUAL 118 src/see.cpp ASSERT(PIECE_IS_PAWN(board->square[SQUARE_EP_DUAL(to)])); SQUARE_EP_DUAL 120 src/see.cpp alists_hidden(alists,board,SQUARE_EP_DUAL(to),to);