inc_t 458 src/attack.cpp const inc_t * inc_ptr; inc_t 58 src/move_check.cpp const inc_t * inc_ptr; inc_t 75 src/move_evasion.cpp const inc_t * inc_ptr; inc_t 118 src/move_gen.cpp const inc_t * inc_ptr; inc_t 27 src/piece.cpp const inc_t PawnMoveInc[ColourNb] = { inc_t 31 src/piece.cpp const inc_t KnightInc[8+1] = { inc_t 35 src/piece.cpp const inc_t BishopInc[4+1] = { inc_t 39 src/piece.cpp const inc_t RookInc[4+1] = { inc_t 43 src/piece.cpp const inc_t QueenInc[8+1] = { inc_t 47 src/piece.cpp const inc_t KingInc[8+1] = { inc_t 56 src/piece.cpp const inc_t * PieceInc[PieceNb]; inc_t 93 src/piece.h extern const inc_t PawnMoveInc[ColourNb]; inc_t 95 src/piece.h extern const inc_t KnightInc[8+1]; inc_t 96 src/piece.h extern const inc_t BishopInc[4+1]; inc_t 97 src/piece.h extern const inc_t RookInc[4+1]; inc_t 98 src/piece.h extern const inc_t QueenInc[8+1]; inc_t 99 src/piece.h extern const inc_t KingInc[8+1]; inc_t 106 src/piece.h extern const inc_t * PieceInc[PieceNb]; inc_t 1109 src/search_full.cpp const inc_t * inc_ptr;