escapeByCapture(Player p, const NumEffectState &state, Square target, Piece piece, Action &action) | osl::move_generator::GenerateCapture | [inline, static] |
generate(Player p, const NumEffectState &state, Square target, Action &action) | osl::move_generator::GenerateCapture | [inline, static] |
generate(Player P, const NumEffectState &state, Square target, MoveVector &out) | osl::move_generator::GenerateCapture | [inline, static] |
generate(const NumEffectState &state, Square target, MoveVector &out) | osl::move_generator::GenerateCapture | [inline, static] |
generate1(Player p, const NumEffectState &state, Square target, Action &action) | osl::move_generator::GenerateCapture | [inline, static] |
generate1(Player P, const NumEffectState &state, Square target, MoveVector &out) | osl::move_generator::GenerateCapture | [inline, static] |