#include "osl/effect_util/pin.h"
#include "osl/eval/pieceEval.h"
#include "osl/eval/minorPieceBonus.h"
#include "osl/eval/ppair/piecePairPieceEval.h"
#include "osl/eval/endgame/attackDefense.h"
#include "osl/eval/mobilityTable.h"
#include "osl/progress/effect5x3.h"
#include "osl/progress/effect5x3d.h"
#include "osl/progress/progress32.h"
#include "osl/mobility/rookMobility.h"
#include "osl/mobility/bishopMobility.h"
#include "osl/mobility/lanceMobility.h"
#include "osl/state/numEffectState.h"
#include <boost/static_assert.hpp>
ネームスペース | |
namespace | osl |
namespace | osl::eval |
構成 | |
struct | osl::eval::ProgressDebugInfo |
class | osl::eval::ProgressEvalGeneral< OpeningEval > |
פȽפʬȤɾؿ. [詳細] | |
class | osl::eval::ProgressEval |
型定義 | |
typedef PiecePairPieceEval | osl::eval::progress_eval_opening_t |