brinkmatePenalty(Player P, int limit) | osl::search::FixedEval | [inline, static] |
draw_value | osl::search::FixedEval | [private] |
drawValue() const | osl::search::FixedEval | [inline] |
FixedEval() | osl::search::FixedEval | [inline] |
isWinValue(Player P, int val) | osl::search::FixedEval | [inline, static] |
minusInfty(Player P) | osl::search::FixedEval | [inline, static] |
setDrawValue(int value) | osl::search::FixedEval | [inline] |
threatmatePenalty(Player P) | osl::search::FixedEval | [inline, static] |
winByCheckmate(Player P) | osl::search::FixedEval | [inline, static] |
winByFoul(Player P) | osl::search::FixedEval | [inline, static] |
winByLoop(Player P) | osl::search::FixedEval | [inline, static] |
windowMax(Player P) | osl::search::FixedEval | [inline, static] |
winThreshold(Player P) | osl::search::FixedEval | [inline, static] |
~FixedEval() | osl::search::FixedEval | [inline, protected] |