generate(const NumEffectState &state, Action &action) | osl::move_generator::AllMoves< Action > | [static] |
generate(Player p, const NumEffectState &state, Action &action) | osl::move_generator::AllMoves< Action > | [inline, static] |
generateOnBoard(const NumEffectState &state, Action &action) | osl::move_generator::AllMoves< Action > | [static] |